I've been playing this more than anything else the last few weeks. Grinding to get more heavy and assault mechs to take on the end of the campaign it seems and start exploring the Inner Sphere!
Also for anybody who missed it, they have changed the ghost heat penalty on clan lasers in MWO. Big nerf to clan laser vomit.
"The distinguishing characteristic of the lizard-brain is primarily the conservation of energy. Instead of pushing its stuff around all over the place, the lizard puts its stuff in one place and stays there. It only picks up and moves when it sees something useful and desirable, or when something distressing and undesirable shows up."
Until yesterday I was running. 2x Centurian LRM30’s, a QuickDraw LRM15+4ML build and a Jager A/C20 +MG tank. Easy mode.
Now I a trying 2x Jager snipers (2x AC5+LL each) build -both pilots have the inspiration bug so I can remove a centre torso each round. Again too easy. I tried a PPC instead of the LL, but there too much heat. With the LL I can just keep firing all 3weapons.
What set up is working for you?
DSA Heavy Hitters Millenium Club
DSA Maniacal LightSpeeders
DSA Regulators Bronze
DSA Enforcers Club Gold
DSA Caped Crusaders Anonymous
DSA Masters Class
DSA Dark Matters
DSA Errant Star lemmings
DSA Diabolical Mechanic Platinum
DSA A Cut Above Gold
DSA Match Hog Gold
DSA Heavy Master Class
DSA Workhorse Master Class
DSA Maniacal LightSpeeders Master Clas